# SceneLayer Node

<figure><img src="/files/8eXNxJlQS7ZqBT1VKVSv" alt=""><figcaption></figcaption></figure>

This node manages parallax backgrounds collectively. It only works when placed under a [GameScene](/action-game-maker-docs/agm-nodes/gamescene-node.md), automatically generating multiple [Parallax2D](/action-game-maker-docs/godot-nodes/parallax2d.md) nodes. The generated nodes are internally numbered from top to bottom and can be targeted in layer-related execution actions.

The SceneLayer node houses all of your TileMapLayer and [Sprite2D](/action-game-maker-docs/godot-nodes/sprite2d.md) nodes that you set inside of it in order to display what map information is in your [GameScene](/action-game-maker-docs/agm-nodes/gamescene-node.md).&#x20;


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